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Virtuix Debuts on Nasdaq Following 138% Revenue Growth, Bringing Physical Movement to AI-Generated Virtual Worlds

By Editorial Staff

TL;DR

Virtuix's Nasdaq debut and 138% revenue growth offer investors early access to a company transforming gaming and defense with immersive VR technology.

Virtuix uses AI-driven 3D reconstruction and 360-degree treadmills to create realistic virtual environments where users physically walk, run, and crouch for immersive experiences.

Virtuix's technology promotes physical activity through gaming and enhances military safety with realistic training simulations, improving both health and security.

Virtuix's Omni One system can turn gaming into a cardio workout, with one user reportedly losing 40 pounds in four months.

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Virtuix Debuts on Nasdaq Following 138% Revenue Growth, Bringing Physical Movement to AI-Generated Virtual Worlds

Virtuix Inc. has debuted on Nasdaq under the ticker VTIX with a market capitalization of $250 million, following significant revenue growth driven by its Omni One in-home gaming system. The company reported revenue for the six months ended September 30, 2025, increased 138% year-over-year after launching Omni One in September 2024. To date, Virtuix has generated over $20 million in sales across three product generations.

The company's core technology addresses what founder and CEO Jan Goetgeluk identifies as a critical gap in virtual experiences. "In a world where AI-powered 3D reconstruction techniques can rapidly generate photorealistic virtual environments, the missing piece is the ability to move through those worlds naturally," Goetgeluk stated. The Nasdaq listing was accompanied by an $11 million investment from Chicago Venture Partners and a $50 million equity line of credit, with proceeds earmarked to scale sales and marketing for Omni One. With production capacity for 3,000 Omni One units monthly, Virtuix projects potential annual revenue of $100 million.

Virtuix leverages advanced AI-driven 3D reconstruction techniques, specifically Gaussian splatting, to create highly realistic digital twins. This method represents environments as millions of colored 3D Gaussians rather than traditional meshes, enabling rapid creation of high-fidelity virtual worlds from aerial drone or 3D camera footage. The company demonstrated this capability in this video, showcasing how it can generate a 1:1 digital replica of any area.

The Omni One system itself is a VR treadmill featuring a specialized surface and harness that allows users to walk, run, crouch, and jump in 360 degrees while remaining stationary. It translates real-world movements directly into virtual environments, offering physical freedom beyond traditional controllers. The company markets the device as turning sedentary gaming into a cardio workout, citing one user who lost 40 pounds in four months, and brands it as the "Peloton of gaming." This positions Virtuix within a global VR gaming market projected to grow from $50.71 billion in 2025 to $194.17 billion by 2030, according to one forecast.

Beyond consumer gaming, Virtuix is actively pursuing defense applications. Its Virtual Terrain Walk (VTW) system, currently in production, enables military units to walk through virtual terrain for mission planning and rehearsal before deployment. Test units are already operational at Yokota Air Force Base and the U.S. Air Force Academy. VTW supports more than 12 soldiers simultaneously with full 360-degree freedom of movement, addressing limitations of existing simulations that are often expensive, user-limited, or lack full immersion.

The company's public debut and technological convergence of physical movement with AI-generated worlds signal a strategic expansion from a niche startup into scalable markets. By targeting the mass consumer market for volume and the defense sector for margins, Virtuix is establishing a dual-path growth strategy at a pivotal moment for immersive technology adoption.

Curated from NewMediaWire

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Editorial Staff

Editorial Staff

@editorial-staff

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